#29. An Octopus with a Cannon Riding On a Giant Snapping Turtle Just Trampling and Shooting Everything.
Music: Pokémon Gym - Pokémon Original Gen Anime - Battle remix
You can bend steel.
Choro Notes: Get used to this.
Choro Notes: This Gym's Terrible Gimmick
Well really it's not bad. It's high speed lifts. That's it. It's basically a very simple three dimensional maze. I do want to point out that these are simple lifts; no railings or walls to 'em at all. Also they are incredibly fast and launch straight into the air, so just sorta imagine what that would be like then completely ignore it. Pokémon gives no shit about the laws of motion/thermodynamics.
"Mazes are really hard as it is so, like, whoa."
What in the heck did you just call me?
I don't have an ego, shut up.
These are basically catapults, they really are.
Choro Notes: Horizontal lifts are just as fast! Frankly there's no way these things wouldn't throw you on your ass once they collide with the opposite end. Odds are you'd probably fall a good two-three floors onto hard metal ground!
Judo's all about grapples and locks, sir. Frankly you're not even supposed to use those in competition.
Also, Snakes cannot chop.
Aye, sir. I did.
He. . . he is a gym leader.
Oh so you'll be tougher, then?
Music: League Champion Battle (Gen2) - Pokémon Anime Series 2
Choro Notes: Byron
Byron's a pretty cool guy he just— Well frankly if you have a starter pokémon with you (you probably will) you're going to beat his ass. Flat out. Lady is pretty much equipped to take down steel-types no problem thanks to Lyudmila and Dom.
Magneton, just three Magnemites stuck together. Can't be much faster, right?
Lyudmila maybe we should just let you sit out during gym battles. (Sorry!)
All aboard the pain train! WOO WOO!
Oh. What? What the hell was the point of that? Torterra's a ground-type so it's immune to that. Steelix has no advantageous ability in the sandstorm. Steelix isn't a rock-type so it doesn't get the sp.def boost (and I'm not using a special attack anyway.) What was the logical reasoning behind using SANDSTORM of all moves. REALLY?!
Choro Notes: Bastiodon
Bastiodon is the evolved form of Shieldon, it's also a—
Oh. Who cares then.
Music: Victory over a Gym Leader - Anime version
Weren't that sturdy!
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
A decent move and one of the three steel-type special moves.
to challenge the old guard!"
future of Pokémon is bright!"
C'mon old man, step aside already.
Hey yeah, fight those bats and rocks. That'll toughen you up to earthquakes.
Wait. Update over already? Shit uh. Have a team roster update.
Item: Quick Claw
Occasionally allows first strike.
Powers up Grass-type moves in a pinch.
Met on Route 201 at Lv.5.
Happily eats anything.
The foe is bitten with viciously sharp fangs. It may make the target flinch.
A move that works differently for the Ghost type than for all the other types.
The user sets off an earthquake that hits all the Pokémon in the battle.
The user slams its rugged body into the foe toattack. The user also sustains serious damage.
Boosts the power of Bug-type moves.
Powers up Bug-type moves in a pinch.
Met on Route 203 at Lv.5.
Quick to flee.
Likes sour food.
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
An earsplitting screech is emitted to sharply reduce the
Item: Mind Plate
Boosts the power of Psychic-type moves.
Gives full immunity to Ground-type moves.
Met on Route 211 at Lv.16.
Likes spicy food.
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp.Def stat.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Item: Shell Bell
Restores HP when holder damages an opponent
Ability: Magnet Pull
Prevents opposing steel-types from escaping. Increases frequency of encountering wild steel-type pokémon.
Met in Mt. Coronet at Lv.14.
Likes bitter food.
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
A five-turn sandstorm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Item: Wise Glasses
Increases special attack.
Powers up moves if they become critical hits.
Met on Route 213 at Lv.17.
Likes dry food.
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
The foe is attacked with a peculiar ray. It may also leave the target confused.
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Ability: Hyper Cutter
Prevents the Attack stat from being lowered.
Met on Route 206 at Lv.16.
Happily eats anything.
Sand is hurled in the foe's face, reducing its accuracy.
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.